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Secret Chronicles of the Scripting API documentation

Class Spika

Parent: Enemy

Spikas are big, rolling balls armed with spikes. They follow Alex and try to overroll him. Big spikas tend to block paths, so you somehow need to make them move away. The default spika is not resistant to fire or ice, so you may want to change that using the apropriate methods from the Enemy class.

Class Methods

new

new() → a_spika

Create a new spika enemy with the default values.

Instance Methods

color

color() → a_symbol

Returns the spika’s current color. See #color= for possible return values.

color=

color= ( color ) → color

Specifies the color/type of this spika.

Parameters

color

The spika’s new color. One of the following symbols: :orange, :green, :grey, :red.