Class Larry
Parent: Enemy
If you just heard some loud "BOOOM!", then you have met Larry. On exploding, it destroys all enemies (and injures Alex) nearby. Really dangerous is a situation with multiple larries, which can result in a giant chain explosion.
Events
- Downgrade
-
This event gets triggered each time the Larry takes a hit. It receives two arguments: how many hits it already received, and how many it may receive at maximum before it dies (the latter is always 2). If an already fused larry dies from reaching the end of fuse, no Downgrade event is issued.
Class Methods
new
new() → a_larry
Creates a new larry.