Class Std::GiantJewelBox
This class fills a box with any amount of jewels. When the player activates the box, the jewels are thrown out of the box all at once and move over the field. Use it like this:
b = GiantJewelBox.new(UIDS[14], 10)
This fills the box with UID 14 with 10 jewels of random nature (red or blue ones).
Class Methods
new
new(box, count) → a_giant_jewel_box
Creates a new giant jewel box.
Parameters
- box
-
A Box instance to attach the climbing plant to. May also be a raw UID.
- count
-
The number of jewels to place in the box.
Instance Methods
activated?
activated?() → bool
Has the box been activated?
attach
attach()
Fill the box with jewels.