Class Fireberry
Parent: Powerup
Fireberries are powerups that grant Alex the skill to throw fireballs agains enemies. Fireberries don’t move by default.
Class Methods
new
new() → a_fireberry
Creates a new fireberry powerup with the default values.
Instance Methods
activate!
activate!()
Apply the item to Alex. Doing so will destroy the fireberry in any case, but note that applying it does not necessarily cause it to have an effect on Alex (use LevelPlayer#type= for that). Instead, it may be stored in the item box, or even just have no effect if that is already full.