Class InputClass
The sole instance of this class is the Input singleton which allows you to register for events regarding direct user interaction. Other than that, this class is pretty useless.
Events
- Key_Down
-
Triggered when the player presses one of the TSC-relevant keys, e.g. the action or jump key. The event handler gets passed the name of the key in question as a string, i.e. "action", "jump", etc. Instead of listing all possible keys here I encourage you to register for the event and print out the handler’s argument in the console.
The event is also fired for joystick input.