19 #ifndef OPENXCOM_NEWRESEARCHLISTSTATE_H 20 #define OPENXCOM_NEWRESEARCHLISTSTATE_H 22 #include "../Engine/State.h" 46 void onSelectProject(
Action *action);
47 std::vector<RuleResearch *> _projects;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void btnOKClick(Action *action)
Handler for clicking the OK button.
Definition: NewResearchListState.cpp:108
void fillProjectList()
Fills the ResearchProject list with possible ResearchProjects.
Definition: NewResearchListState.cpp:116
NewResearchListState(Game *game, Base *base)
Creates the New research list state.
Definition: NewResearchListState.cpp:44
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void init()
Initializes the state.
Definition: NewResearchListState.cpp:89
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Window which displays possible research projects.
Definition: NewResearchListState.h:38
COPYING:
Definition: BaseInfoState.cpp:40