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StaticGraphic.h
Go to the documentation of this file.
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// -*- C++ -*-
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/* GG is a GUI for SDL and OpenGL.
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Copyright (C) 2003-2008 T. Zachary Laine
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public License
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as published by the Free Software Foundation; either version 2.1
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of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA
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If you do not wish to comply with the terms of the LGPL please
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contact the author as other terms are available for a fee.
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Zach Laine
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whatwasthataddress@gmail.com */
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#ifndef _GG_StaticGraphic_h_
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#define _GG_StaticGraphic_h_
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#include <
GG/Control.h
>
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#include <
GG/Texture.h
>
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namespace
GG {
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GG_FLAG_TYPE
(GraphicStyle);
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extern
GG_API
const
GraphicStyle
GRAPHIC_NONE
;
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extern
GG_API
const
GraphicStyle
GRAPHIC_VCENTER
;
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extern
GG_API
const
GraphicStyle
GRAPHIC_TOP
;
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extern
GG_API
const
GraphicStyle
GRAPHIC_BOTTOM
;
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extern
GG_API
const
GraphicStyle
GRAPHIC_CENTER
;
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extern
GG_API
const
GraphicStyle
GRAPHIC_LEFT
;
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extern
GG_API
const
GraphicStyle
GRAPHIC_RIGHT
;
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extern
GG_API
const
GraphicStyle
GRAPHIC_FITGRAPHIC
;
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extern
GG_API
const
GraphicStyle
GRAPHIC_SHRINKFIT
;
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extern
GG_API
const
GraphicStyle
GRAPHIC_PROPSCALE
;
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class
GG_API
StaticGraphic
:
public
Control
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{
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public
:
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StaticGraphic
(
X
x,
Y
y,
X
w,
Y
h,
const
boost::shared_ptr<Texture>& texture,
Flags<GraphicStyle>
style =
GRAPHIC_NONE
,
Flags<WndFlag>
flags =
Flags<WndFlag>
());
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StaticGraphic
(
X
x,
Y
y,
X
w,
Y
h,
const
SubTexture
& subtexture,
Flags<GraphicStyle>
style =
GRAPHIC_NONE
,
Flags<WndFlag>
flags =
Flags<WndFlag>
());
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Flags<GraphicStyle>
Style()
const
;
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Rect
RenderedArea()
const
;
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virtual
void
Render();
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void
SetStyle(
Flags<GraphicStyle>
style);
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protected
:
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StaticGraphic
();
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private
:
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void
Init(
const
SubTexture
& subtexture);
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void
ValidateStyle();
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SubTexture
m_graphic;
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Flags<GraphicStyle>
m_style;
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};
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}
// namespace GG
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#endif
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