19 #ifndef OPENXCOM_IMAGEBUTTON_H 20 #define OPENXCOM_IMAGEBUTTON_H 22 #include "../Engine/InteractiveSurface.h" 42 ImageButton(
int width,
int height,
int x = 0,
int y = 0);
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:39
void invert(Uint8 mid)
Inverts the surface's colors.
Definition: Surface.cpp:451
COPYING:
Definition: BaseInfoState.cpp:40